Large City: Dap Zàslèflùkēíh

Dap Zàslèflùkēíh

Dap Zàslèflùkēíh
Example Tauric architecture.
StateTetbur Commune
ProvenceBirton Community
RegionMumil Dănrab Shrublands
Founded1586
Community LeaderElder Glêbrî Edward
Area506 km2 (202 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3732 m (12244 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population119399
Population Density235 people per km2 (591 people per mi2)
Town AuraEnchantment
Naming
Native nameDap Zàslèflùkēíh
Pronunciation/ˈzəslɛf/ /ˈlʊcɪ̞/
Direct Translation[preparation] [empty]
Translation[Not Yet Translated]

Dap Zàslèflùkēíh (/ˈzəslɛf/ /ˈlʊcɪ̞/ [preparation] [empty]) is a subtropical Large City located in the Birton Community of the Tetbur Commune.

The name Dap Zàslèflùkēíh is derived from the Tauric language, as Dap Zàslèflùkēíh was founded by Dranus Guynne, who was culturaly Tauric.

Climate

Dap Zàslèflùkēíh has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Dap Zàslèflùkēíh receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Dap Zàslèflùkēíh covers an area of nearly 506 km2 (202 mi2), and an average elevation of 3732 m (12244 ft) above sea level.

Overview

Dap Zàslèflùkēíh was founded durring the late 17th century in early summer of the year 1586, by Dranus Guynne. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Dranus Guynne.

Dap Zàslèflùkēíh was built using the conventions of Tauric durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Dap Zàslèflùkēíh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Dap Zàslèflùkēíh is is constructed arround a series of spacious split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Something in your gut tells you that you may be unwelcome in Dap Zàslèflùkēíh. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Dap Zàslèflùkēíh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Dap Zàslèflùkēíh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dap Zàslèflùkēíh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap Zàslèflùkēíh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap Zàslèflùkēíh's parks.

Dap Zàslèflùkēíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap Zàslèflùkēíh.

Dap Zàslèflùkēíh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dap Zàslèflùkēíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dap Zàslèflùkēíh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dap Zàslèflùkēíh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dap Zàslèflùkēíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Zàslèflùkēíh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Zàslèflùkēíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap Zàslèflùkēíh's public wards, blessings, and other arcane systems.

Dap Zàslèflùkēíh has an Arcane Academy which provides higher education in the arcane sciences.

Dap Zàslèflùkēíh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap Zàslèflùkēíh's grid is powered by hydrogalvanic generators.

Dap Zàslèflùkēíh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Dap Zàslèflùkēíh has a first rate hospital which caters to anyone in need of long term medical care.

Dap Zàslèflùkēíh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Dap Zàslèflùkēíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap Zàslèflùkēíh's natural decorations nor waterways.

Dap Zàslèflùkēíh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dap Zàslèflùkēíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dap Zàslèflùkēíh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Dap Zàslèflùkēíh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Dap Zàslèflùkēíh's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Dap Zàslèflùkēíh all of the cats speak in a dead language.

The Skin Stitcher near Dap Zàslèflùkēíh are known to be quite timid.

Dap Zàslèflùkēíh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Mysticism energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 246
  • Farmers: 351
  • Farm Laborer: 596
  • Hunters: 459
  • Milk Maids: 277
  • Ranchers: 158
  • Ranch Hands: 367
  • Shepherds: 314
    • Farmland: 488341 m2
    • Cattle and Similar Creatures: 29849
    • Poultry: 358197
    • Swine: 23879
    • Sheep: 1193
    • Goats: 238
    • Horses, Mounts, and Beasts of Burden: 11939

Craftsmen

  • Arms and Toolmakers: 265
  • Blacksmiths: 284
  • Bookbinders: 147
  • Buckle-makers: 161
  • Cabinetmakers: 277
  • Candlemakers: 459
  • Carpenters: 356
  • Clothmakers: 314
  • Coach and Harness Makers: 129
  • Coopers: 341
  • Copper, Brass, Tin, Zinc, and Lead Workers: 174
  • Copyists: 113
  • Cutlers: 98
  • Fabricworkers: 254
  • Farrier: 770
  • Furriers: 76
  • Glassworkers: 426
  • Gunsmiths: 294
  • Harness-Makers: 111
  • Hatters: 227
  • Hosiery Workers: 84
  • Jewelers: 128
  • Leatherwrights: 314
  • Locksmiths: 118
  • Matchstick makers: 180
  • Musical Instrument Makers: 168
  • Painters, Structures and Fixtures: 155
  • Paper Workers: 178
  • Plasterers: 163
  • Pursemakers: 189
  • Roofers: 128
  • Ropemakers: 119
  • Rugmakers: 120
  • Saddlers: 225
  • Scabbardmakers: 268
  • Scalemakers: 131
  • Scientific, Surgical, and Optical Instrument Makers: 78
  • Sculptors, Structures and Fixtures: 113
  • Shoemakers: 112
  • Soap and Tallow Workers: 391
  • Tailors: 723
  • Tanners: 151
  • Upholsterers: 173
  • Watchmakers: 161
  • Weavers: 351
  • Whitesmiths: 97

Merchants

  • Adventuring Goods Retellers: 82
  • Arcana Sellers: 84
  • Beer-Sellers: 159
  • Booksellers: 186
  • Butchers: 277
  • Chandlers: 314
  • Chicken Butchers: 367
  • Entrepreneurs: 121
  • Fine Clothiers: 306
  • Fishmongers: 341
  • Florists: 73
  • Potion Sellers: 198
  • Resellers: 568
  • Spice Merchants: 163
  • Wine-sellers: 254
  • Wheelwright: 180
  • Woodsellers: 117

Service workers

  • Bakers: 702
  • Barbers: 508
  • Coachmen: 163
  • Cooks: 568
  • Doctors: 251
  • Gamekeepers: 198
  • Grooms: 107
  • Hairdressers: 397
  • Healers: 287
  • Housekeepers: 322
  • Housemaids: 663
  • House Stewards: 331
  • Inns: 115
  • Laundry maids: 213
  • Maidservants: 411
  • Nursery Maids: 213
  • Pastrycooks: 411
  • Restaurateur: 596
  • Tavern Keepers: 477

Specialized Laborer

  • Ashworkers: 156
  • Bleachers: 108
  • Chemical Workers: 68
  • Coal Heavers: 225
  • In-Town Couriers: 277
  • Long Haul Couriers: 284
  • Dockyard Workers: 248
  • Gas Workers: 57
  • Hay Merchants: 102
  • Leech Collectors: 294
  • Millers: 284
  • Miners: 259
  • Oilmen and Polishers: 192
  • Postmen: 277
  • Pure Finder: 152
  • Skinners: 351
  • Sugar Refiners: 68
  • Tosher: 186
  • Warehousemen: 426
  • Watercarriers: 251
  • Watermen, Bargemen, etc.: 351

Skilled Laborers

  • Accountants: 160
  • Alchemist: 174
  • Clerk: 234
  • Dentists: 120
  • Educators: 336
  • Engineers: 173
  • Gardeners: 120
  • Mages: 86
  • Plumbers: 124
  • Pharmacist: 147
  • Professors: 51
  • Scientists: 89
  • Wizards: 52

Civil Servants

  • Adventurers: 113
  • Bankers: 162
  • Civil Clerks: 298
  • Civic Iudex: 135
  • Consultants: 77
  • Exorcist: 284
  • Fixers: 138
  • Kami Clerk: 227
  • Landlords: 223
  • Lawyers: 154
  • Legend Keepers: 209
  • Militia Officers: 1492
  • Monks, Monastic: 361
  • Monks, Civic: 373
  • Historian, Oral: 298
  • Historian, Textual: 145
  • Policemen, Sheriffs, etc.: 284
  • Priests: 477
  • Rangers: 168
  • Rat Catchers: 182
  • Scholars: 183
  • Spiritualist: 229
  • Slayers: 68
  • Storytellers: 508
  • Military Officers: 385

Cottage Industries

  • Brewers: 426
  • Comfort Services: 442
  • Enchanters: 134
  • Herbalists: 131
  • Jaminators: 361
  • Needleworkers: 397
  • Potters: 205
  • Preserve Makers: 331
  • Quilters: 173
  • Seamsters: 568
  • Spinners: 385
  • Tinker: 132
  • Weaver: 341

Artists

  • Actors: 125
  • Architects: 47
  • Bards: 180
  • Costumers: 71
  • Dancers: 138
  • Drafters: 77
  • Engravers: 96
  • Fine Furniture Carpenters: 58
  • Glaziers: 121
  • Inlayers: 113
  • Musicians: 373
  • Painters, Art: 62
  • Playwrights: 125
  • Sculptors, Art: 104
  • Wood Carvers: 426
  • Writers: 397

Produce Industries

  • Butter Churners: 361
  • Canners: 373
  • Cheesmakers: 411
  • Ice Merchants: 52
  • Millers: 265
  • Picklers: 202
  • Smokers: 153
  • Stockmakers: 138
  • Tobacconists: 180
  • Tallowmakers: 298

46166 of Dap Zàslèflùkēíh's population work within a Foundational Occupation.

63682 of Dap Zàslèflùkēíh's population do not work in a formal occupation, but do contribute to the local economy. 9551 (8%) are noncontributers.

Points of Interest

Dap Zàslèflùkēíh was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

The roads leading into Dap Zàslèflùkēíh possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century Dap Zàslèflùkēíh was struck by an anomalously harsh winter storm which brought extreme cold and deep snows along with its blustering winds. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Dap Zàslèflùkēíh lost 123 people, and 282 livestock in the disaster.. The disaster is remembered as the Agony Screams, after the sounds of the winds.

History